Rarity: C
#: 5
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card from your graveyard to the battlefield. You gain 3 life.
Flavor: Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.
Rarity: C
#: 139
Creature Type or Sub Type: Creature — Mutant
Rules Text Contains: Delirium — Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or mor...
Rarity: C
#: 169
Creature Type or Sub Type: Creature — Beast
P: 5
T: 4
Rules Text Contains: When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face u...
Rarity: C
#: 38
Creature Type or Sub Type: Creature — Human
P: 2
T: 2
Rules Text Contains: When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face...
Rarity: C
#: 76
Creature Type or Sub Type: Creature — Human Detective
P: 2
T: 2
Rules Text Contains: When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
Flavor: Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver...
Rarity: C
#: 206
Creature Type or Sub Type: Creature — Dog
Rules Text Contains: When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flavor: Valgavoth harbors a special loathing for dogs, whose mere presence provides a...
Rarity: C
#: 167
Creature Type or Sub Type: Creature — Insect
P: 3
T: 4
Rules Text Contains: Reach
When Anthropede enters, you may discard a card or pay 2. When you do, destroy target Room.
Flavor: The touch of its many hands is almost gentle, at first. But then the grip tightens, a...
Rarity: C
#: 243
Creature Type or Sub Type: Artifact
Rules Text Contains: Flash
3, T, Sacrifice Bear Trap: It deals 3 damage to target creature.
Flavor: Every time its teeth tasted blood, its hunger grew, until one day it was no longer a trap but a hunter.
Rarity: C
#: 269
Creature Type or Sub Type: Land
Rules Text Contains: T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flavor: The House's geography constantly warps and twists, fields melting into floorboard...
Rarity: C
#: 99
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
Flavor: The cries of survivor and cellarspawn mingled in a single, terrible roar as they plunged into the fathoml...
Rarity: C
#: 1
Creature Type or Sub Type: Creature — Human Survivor
P: 2
T: 2
Rules Text Contains: Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
Flavor: "I used to cheat death e...
Rarity: C
#: 31
Creature Type or Sub Type: Creature — Spirit
P: 4
T: 5
Rules Text Contains: Flying
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flavor: "This way, Melinda. A hundred years haven't impro...
Rarity: C
#: 70
Creature Type or Sub Type: Creature — Fish Insect
P: 2
T: 1
Rules Text Contains: Flying
Piranha Fly enters tapped.
Flavor: They thirst for blood like mosquitoes do. They just have a less dainty way of accessing it.
Rarity: C
#: 180
Creature Type or Sub Type: Enchantment Creature — Horror
P: 4
T: 2
Rules Text Contains: Reach
When Grasping Longneck dies, you gain 2 life.
Flavor: "We ran, but it was all around us like a writhing, flailing forest of rubbery limbs and stabbing talons."
—Survivor's ...
Rarity: C
#: 198
Creature Type or Sub Type: Creature — Lizard
P: 7
T: 6
Rules Text Contains: Trample
Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Flavor: "Hey, look! It made us a nice big path through ...
Rarity: C
#: 130
Creature Type or Sub Type: Artifact Creature — Monkey Toy
P: 1
T: 1
Rules Text Contains: Haste
When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.
Flavor: Dance to its beat, or it will dance on your...
Rarity: C
#: 96
Creature Type or Sub Type: Creature — Human Cleric
P: 2
T: 2
Rules Text Contains: When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.
Flavor: "Valgavoth wants our pain, our terror! We cannot join him unles...
Rarity: C
#: 197
Creature Type or Sub Type: Sorcery
Rules Text Contains: Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '