Rarity: T
#: 6 // 15
Creature Type or Sub Type: Token Creature — Spirit // Token Artifact — Treasure
P: 3
T: 1
Rules Text Contains: Flying
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Treasure
T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 7 // 12
Creature Type or Sub Type: Token Artifact Creature — Toy // Token Creature — Spider
P: 1/2
T: 1/2
Rules Text Contains: Spider
Reach
Rarity: T
#: 4 // 18
Creature Type or Sub Type: Token Enchantment Creature — Glimmer // Creature
P: 1/2
T: 1/2
Rules Text Contains: Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana co...
Rarity: T
#: 11 // 18
Creature Type or Sub Type: Token Creature — Gremlin // Creature
P: 1/2
T: 1/2
Rules Text Contains: Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost.
Rarity: T
#: 3 // 18
Creature Type or Sub Type: Token Creature — Beast // Creature
P: 4/2
T: 4/2
Rules Text Contains: This creature can't attack or block alone.
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Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned ...
Rarity: T
#: 10 // 18
Creature Type or Sub Type: Token Enchantment Creature — Horror // Creature
P: 2
T: 2
Rules Text Contains: Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost.
Rarity: T
#: 2 // 18
Creature Type or Sub Type: Token Enchantment — Shard // Creature
P: 2
T: 2
Rules Text Contains: 2, Sacrifice this enchantment: Scry 1, then draw a card.
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Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card c...
Rarity: T
#: 13 // 18
Creature Type or Sub Type: Token Creature — Insect // Creature
P: 1/2
T: 1/2
Rules Text Contains: Flying//
Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost.
Rarity: C
#: 191
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.
Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed...
Rarity: T
#: 12 // 18
Creature Type or Sub Type: Token Creature — Spider // Creature
P: 2/2
T: 2/2
Rules Text Contains: Reach
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Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost.
Rarity: T
#: 6 // 18
Creature Type or Sub Type: Token Creature — Spirit // Creature
P: 3/2
T: 1/2
Rules Text Contains: Flying
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Manifest
You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '