Rarity: U
#: 254
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.
Equip 2 (2: Attach to target creature you control....
Rarity: U
#: 216
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time fo...
Rarity: U
#: 234
Creature Type or Sub Type: Creature — Insect Skeleton
Rules Text Contains: Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Rarity: U
#: 43
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Bottomless Pool
When you unlock this door, return up to one target cr...
Rarity: U
#: 114
Creature Type or Sub Type: Creature — Human Rogue
Rules Text Contains: 1B, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Whenever you sacrifice a permane...
Rarity: U
#: 90
Creature Type or Sub Type: Creature — Vampire Warrior
Rules Text Contains: Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
Flavor: "There are worse things here t...
Rarity: U
#: 22
Creature Type or Sub Type: Creature — Human
Rules Text Contains: Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
Flavor: Their only family is eac...
Rarity: U
#: 214
Creature Type or Sub Type: Enchantment Creature — Nightmare
P: 2
T: 2
Rules Text Contains: Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your...
Rarity: U
#: 250
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add W or B.
T, Pay 1 life: Add G, U, or R.
7: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
Rarity: U
#: 242
Creature Type or Sub Type: Artifact Creature — Toy
P: 2
T: 4
Rules Text Contains: Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Flavor: Pop goes the evil.
Rarity: U
#: 89
Creature Type or Sub Type: Creature — Human Survivor
P: 3
T: 1
Rules Text Contains: Cynical Loner can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your g...
Rarity: U
#: 135
Creature Type or Sub Type: Enchantment Creature — Nightmare
P: 4
T: 4
Rules Text Contains: When Fear of Burning Alive enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more ...
Rarity: U
#: 47
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and th...
Rarity: U
#: 232
Creature Type or Sub Type: Creature — Human Survivor
Rules Text Contains: Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.
Flavor: All his tales are cautionary.
Rarity: U
#: 74
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
4UU: Shuffle enchanted creature into its owner's library, ...
Rarity: U
#: 235
Creature Type or Sub Type: Enchantment — Room
Rules Text Contains: (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Smoky Lounge
At the beginning of your first main phase, add RR. Spen...
Rarity: U
#: 291
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
4UU: Shuffle enchanted creature into its owner's library,...
Rarity: U
#: 166
Creature Type or Sub Type: Legendary Creature — Insect Beast
P: 9
T: 9
Rules Text Contains: Trample
Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.
1G, Discard Altanak, the Thrice-Called: Return target la...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '