Rarity: U
#: 321
Creature Type or Sub Type: Legendary Creature — Merfolk Druid
P: 3
T: 3
Rules Text Contains: Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control become...
Rarity: U
#: 326
Creature Type or Sub Type: Legendary Creature — Cat Warrior
P: 4
T: 4
Rules Text Contains: Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among land...
Rarity: U
#: 323
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Rarity: U
#: 222
Creature Type or Sub Type: Legendary Creature — Merfolk Druid
P: 3
T: 3
Rules Text Contains: Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control become...
Rarity: U
#: 224
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Flavor: "The sky is my birthright. I dare you to try and take it from me."
Rarity: U
#: 322
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 3
Rules Text Contains: Vigilance, trample
Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control...
Rarity: U
#: 233
Creature Type or Sub Type: Artifact
Rules Text Contains: Domain — 5, T: Draw a card. This ability costs 1 less to activate for each basic land type among lands you control.
Flavor: "If you remember nothing else of our world's history, remember this: Phyrexians can be de...
Rarity: U
#: 131
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker W (You may pay an additional W as you cast this spell.)
Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Flavor: The magical echoes of the Hur...
Rarity: U
#: 316
Creature Type or Sub Type: Legendary Creature — Goblin
P: 3
T: 3
Rules Text Contains: Menace
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto...
Rarity: U
#: 315
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to pa...
Rarity: U
#: 216
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to pa...
Rarity: U
#: 122
Creature Type or Sub Type: Creature — Dwarf Wizard
P: 1
T: 2
Rules Text Contains: Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
Flavor: "That's not exactly what I had in mind when I said 'charge,' but I like yo...
Rarity: U
#: 310
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 3
T: 3
Rules Text Contains: Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among land...
Rarity: U
#: 116
Creature Type or Sub Type: Creature — Kor Berserker
P: 1
T: 3
Rules Text Contains: Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Bald...
Rarity: U
#: 211
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 3
T: 3
Rules Text Contains: Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among land...
Rarity: U
#: 28
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
Flavor: When a Phyrexian agent ...
Rarity: U
#: 309
Creature Type or Sub Type: Legendary Creature — Elf Noble
P: *
T: *
Rules Text Contains: Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one of more creature tokens would be created under your control, those tok...
Rarity: U
#: 50
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
[I] You may cast an instant or sorcery spell with man...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '