Rarity: U
#: 307
Creature Type or Sub Type: Legendary Creature — Efreet Wizard
P: 5
T: 4
Rules Text Contains: You may cast sorcery spells as though they had flash.
Whenever Najal, the Storm Runner attacks, you may pay 2. If you do, when you cast your next instant or sorcery spell this...
Rarity: U
#: 43
Creature Type or Sub Type: Creature — Bird Wizard
P: 2
T: 1
Rules Text Contains: Kicker R (You may pay an additional R as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
Rarity: U
#: 56
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker G (You may pay an additional as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Flavor: The Tolarians had the maps, but o...
Rarity: U
#: 367
Creature Type or Sub Type: Legendary Creature — Cat Warrior
P: 4
T: 4
Rules Text Contains: Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among land...
Rarity: U
#: 365
Creature Type or Sub Type: Legendary Creature — Frog Beast
P: *
T: 5
Rules Text Contains: Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, look at the top card of your library. You may put that card i...
Rarity: U
#: 153
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
[I] Create a 0/2 colorless Thopter artifact creature...
Rarity: U
#: 225
Creature Type or Sub Type: Legendary Creature — Frog Beast
P: *
T: 5
Rules Text Contains: Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, look at the top card of your library. You may put that card i...
Rarity: U
#: 364
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Rarity: U
#: 226
Creature Type or Sub Type: Legendary Creature — Phyrexian Merfolk Wizard
P: 1
T: 2
Rules Text Contains: T: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
2, Sacrifice Vohar, Vodal...
Rarity: U
#: 188
Creature Type or Sub Type: Enchantment — Saga
Rules Text Contains: Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
[I] Search your library for a basic land card, put i...
Rarity: U
#: 145
Creature Type or Sub Type: Creature — Goblin Druid
P: 2
T: 2
Rules Text Contains: Kicker G (You may pay an additional G as you cast this spell.)
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type,...
Rarity: U
#: 23
Creature Type or Sub Type: Creature — Human Knight
P: 2
T: 2
Rules Text Contains: First strike
If you would gain life, you gain that much life plus 1 instead.
1W: Knight of Dawn's Light gets +1/+1 until end of turn.
Flavor: "Phyrexians destroyed my village, but they ...
Rarity: U
#: 108
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker 2W (You may pay an additional 2W as you cast this spell.)
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise,...
Rarity: U
#: 30
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker U (You may pay an additional U as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.
Flavor: "Target acquired."
Rarity: U
#: 162
Creature Type or Sub Type: Creature — Elf Wizard
P: 3
T: 2
Rules Text Contains: Kicker 3U (You may pay an additional 3U as you cast this spell.)
When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that’s a copy of target creature you contr...
Rarity: U
#: 47
Creature Type or Sub Type: Creature — Djinn
P: 4
T: 4
Rules Text Contains: Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its own...
Rarity: U
#: 207
Creature Type or Sub Type: Legendary Creature — Elf Scout
P: 2
T: 4
Rules Text Contains: Flying
Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you ...
Rarity: U
#: 173
Creature Type or Sub Type: Creature — Treefolk
P: 7
T: 7
Rules Text Contains: Trample
When Mossbeard Ancient enters the battlefield, you gain 5 life.
Flavor: Older than the mountains, the dragons, and the wars of humans and machines.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '