Rarity: T
#: 4 // 14
Creature Type or Sub Type: Token Creature — Salamander Warrior
P: 4
T: 3
Rules Text Contains: The Monarch
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
Rarity: R
#: 368
Creature Type or Sub Type: Creature — Eldrazi Octopus
P: 5
T: 6
Rules Text Contains: Flash
Emerge 5UU (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast this spell, tap up to fou...
Rarity: R
#: 453
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a token that’s a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flavor: Spitting is the customary greeting betw...
Rarity: R
#: 452
Creature Type or Sub Type: Creature — Leviathan
P: 6
T: 6
Rules Text Contains: Flying, trample
Shroud (This creature can’t be the target of spells or abilities.)
Flavor: “We’ve bred out the shortcomings of the species’ natural form and replaced them with assets of o...
Rarity: R
#: 445
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 1
Rules Text Contains: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever...
Rarity: R
#: 470
Creature Type or Sub Type: Artifact
Rules Text Contains: Landfall — Whenever a land enters the battlefield under your control, you may pay 2. If you do, draw a card.
Flavor: “The shadow travels toward the apex. I predict we will soon see the true measure of darkness.”
Rarity: R
#: 444
Creature Type or Sub Type: Instant
Rules Text Contains: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source’s controller.
Rarity: R
#: 430
Creature Type or Sub Type: Legendary Creature — Elemental
P: *
T: *
Rules Text Contains: Trample
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.
Flavor: “My mind is the spread of the canopy. My heart is the embrace of t...
Rarity: R
#: 408
Creature Type or Sub Type: Legendary Creature — Kraken
P: 8
T: 8
Rules Text Contains: Tromokratis has hexproof unless it’s attacking or blocking.
Tromokratis can’t be blocked unless all creatures defending player controls block it. (If any creature that player control...
Rarity: R
#: 416
Creature Type or Sub Type: Sorcery
Rules Text Contains: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Rarity: R
#: 406
Creature Type or Sub Type: Creature — Sphinx
P: 5
T: 6
Rules Text Contains: Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '