Rarity: C
#: 313
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has vigilance, trample, and haste.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Flavor: Bear the weight of so many spirits and you'll surrender civilit...
Rarity: R
#: 284
Creature Type or Sub Type: Legendary Creature — Rabbit Wizard
P: 1
T: 3
Rules Text Contains: T: Each player may draw a card, then each player who drew a card this way gains 1 life.
Flavor: "Why so slow, why so slow? Hurry up! You never know what you'll find."
Rarity: U
#: 67
Creature Type or Sub Type: Legendary Creature — Bird
P: 1
T: 3
Rules Text Contains: Flying
Spells your opponents cast that target one or more commanders you control cost 3 more to cast.
Partner (You can have two commanders if both have partner.)
Rarity: R
#: 11
Creature Type or Sub Type: Creature — Cat Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto...
Rarity: C
#: 225
Creature Type or Sub Type: Creature — Elf Druid
P: 1
T: 1
Rules Text Contains: When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Flavor: "Verdant bloom does exi...
Rarity: U
#: 324
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Rarity: U
#: 579
Creature Type or Sub Type: Legendary Creature — Human Archer
P: 3
T: 4
Rules Text Contains: Reach
Whenever another creature enters the battlefield under your control, you may pay 2. When you do, that creature deals damage equal to its power to target creature.
Partner...
Rarity: U
#: 570
Creature Type or Sub Type: Legendary Creature — Human Scout
P: 4
T: 3
Rules Text Contains: First strike
T: Add an amount of R equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both h...
Rarity: T
#: 5 // 12
Creature Type or Sub Type: Token Creature — Thrull // Token Artifact — Treasure
P: 0
T: 1
Rules Text Contains: Treasure
T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 14 // 12
Creature Type or Sub Type: Token Artifact — Treasure
Rules Text Contains: At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
//
Treasure
T, Sacrifice this artifact: Add one mana of any c...
Rarity: T
#: 11
Creature Type or Sub Type: Token Artifact — Equipment
Rules Text Contains: Equipped creature has "1, T, Sacrifice Rock: This creature deals 2 damage to any target."
Equip 1
Rarity: T
#: 9 // 14
Creature Type or Sub Type: Token Artifact Creature — Golem
P: 3
T: 3
Rules Text Contains: The Monarch
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
Rarity: T
#: 14
Rules Text Contains: At the beginning of your end step, draw a card.
Whenever a creature deals combat damage o you, its controller becomes the monarch.
Rarity: T
#: 13 // 3
Creature Type or Sub Type: Token // Token Creature — Spirit
P: 1
T: 1
Rules Text Contains: This token can be used to represent a token that's a copy of a permanent.
//
Spirit
Flying
Rarity: T
#: 13 // 4
Creature Type or Sub Type: Token // Token Creature — Salamander Warrior
P: 4
T: 3
Rules Text Contains: This token can be used to represent a token that's a copy of a permanent.
Rarity: T
#: 13 // 12
Creature Type or Sub Type: Token // Token Artifact — Treasure
Rules Text Contains: This token can be used to represent a token that's a copy of a permanent.
//
Treasure
T, Sacrifice this artifact: Add one mana of any color.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '