Rarity: U
#: 324
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Rarity: C
#: 56
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Rarity: R
#: 11
Creature Type or Sub Type: Creature — Cat Knight
P: 3
T: 3
Rules Text Contains: Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto...
Rarity: C
#: 225
Creature Type or Sub Type: Creature — Elf Druid
P: 1
T: 1
Rules Text Contains: When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Flavor: "Verdant bloom does exi...
Rarity: U
#: 247
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search you...
Rarity: U
#: 339
Creature Type or Sub Type: Artifact Creature — Myr
Rules Text Contains: Flash
You may cast artifact spells as though they had flash.
Flavor: It evades Phyrexians by hiding in the spaces between sounds.
Rarity: U
#: 304
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Target player mills a card. (They put the top card of their library into their graveyard.)
5, T, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Rarity: R
#: 609
Creature Type or Sub Type: Legendary Creature — Ogre Wizard
P: 3
T: 4
Rules Text Contains: T: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wea...
Rarity: C
#: 313
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has vigilance, trample, and haste.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Flavor: Bear the weight of so many spirits and you'll surrender civilit...
Rarity: R
#: 284
Creature Type or Sub Type: Legendary Creature — Rabbit Wizard
P: 1
T: 3
Rules Text Contains: T: Each player may draw a card, then each player who drew a card this way gains 1 life.
Flavor: "Why so slow, why so slow? Hurry up! You never know what you'll find."
Rarity: C
#: 671
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Rarity: U
#: 67
Creature Type or Sub Type: Legendary Creature — Bird
P: 1
T: 3
Rules Text Contains: Flying
Spells your opponents cast that target one or more commanders you control cost 3 more to cast.
Partner (You can have two commanders if both have partner.)
Rarity: C
#: 226
Creature Type or Sub Type: Creature — Elemental
P: 0
T: 0
Rules Text Contains: Fertilid enters the battlefield with two +1/+1 counters on it.
1G, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlef...
Rarity: U
#: 214
Creature Type or Sub Type: Legendary Creature — Wolf Beast
P: 4
T: 4
Rules Text Contains: As long as it’s your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage...
Rarity: U
#: 232
Creature Type or Sub Type: Instant
Rules Text Contains: Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Flavor: "The predator knows the true way of the world. Life is conflict. O...
Rarity: R
#: 175
Creature Type or Sub Type: Creature — Djinn Pirate
P: 4
T: 2
Rules Text Contains: When Emberwilde Captain enters the battlefield, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to...
Rarity: R
#: 354
Creature Type or Sub Type: Land
Rules Text Contains: Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
T: Add G or U.
Flavor: When they're done pummeling each other, the fighters relax companionably in the springs, warming their s...
Rarity: R
#: 356
Creature Type or Sub Type: Land
Rules Text Contains: Spectator Seating enters the battlefield tapped unless you have two or more opponents.
T: Add R or W.
Flavor: The loudest and most heartfelt cheers come from the cheap seats.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '