Rarity: R
#: 8
Creature Type or Sub Type: Legendary Creature — Rabbit Wizard
P: 2
T: 5
Rules Text Contains: Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion....
Rarity: M
#: 19
Creature Type or Sub Type: Legendary Creature — Rat Warlock
P: 3
T: 4
Rules Text Contains: Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X+X until end of turn, where X is the number of Rats you control.
At the beginning of your end...
Rarity: R
#: 47
Creature Type or Sub Type: Legendary Creature — Insect
P: 5
T: 5
Rules Text Contains: You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top...
Rarity: M
#: 16
Creature Type or Sub Type: Creature — Shapeshifter Pirate
P: 0
T: 0
Rules Text Contains: You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature...
Rarity: R
#: 487
Creature Type or Sub Type: Legendary Creature — Vampire Cleric
P: 1
T: 3
Rules Text Contains: Whenever you gain life, target opponent loses that much life.
3BB: Creatures you control gain lifelink until end of turn.
Flavor: "Through the blood of the wicked, we shall...
Rarity: M
#: 40
Creature Type or Sub Type: Legendary Creature — Monkey Noble
P: 2
T: 2
Rules Text Contains: T: Each player creates a colorless artifact token named Banana with "T, Sacrifice thisartifact: Add R or G. You gain 2 life."
Whenever an artifact an opponent controls is put in...
Rarity: R
#: 13
Creature Type or Sub Type: Legendary Creature — Merfolk Cleric
P: 1
T: 3
Rules Text Contains: If you would scry a number of cards, scry that many cards plus one instead.
3(G/U): Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent crea...
Rarity: R
#: 215
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 2
T: 2
Rules Text Contains: Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Flavor: "Watch over my father. Tell him I'm safe, but I won't come home until...
Rarity: M
#: 6
Creature Type or Sub Type: Legendary Artifact Creature — Artificer
P: 3
T: 3
Rules Text Contains: Vigilance
At the beginning of your end step, untap each other artifact creature you control.
3W, T: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying...
Rarity: C
#: 65
Creature Type or Sub Type: Creature — Faerie Wizard
P: 1
T: 1
Rules Text Contains: Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
Rarity: R
#: 234
Creature Type or Sub Type: Creature — Angel Cleric
P: 2
T: 4
Rules Text Contains: Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your st...
Rarity: R
#: 410
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Flavor: With Thraben's army recalled to its city walls, outlying vill...
Rarity: R
#: 29
Creature Type or Sub Type: Legendary Creature — Goblin Shaman
P: 1
T: 1
Rules Text Contains: Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn
3R: Create a 1/1 red Goblin creat...
Rarity: M
#: 75
Creature Type or Sub Type: Creature — Plant
P: 0
T: 13
Rules Text Contains: Defender
T: Exchange target opponent's life total with Tree of Perdition's toughness.
Flavor: "Trees are to be venerated and protected . . . except that one."—Marel, Dawnhart witch
Rarity: M
#: 360
Creature Type or Sub Type: Legendary Planeswalker — Tezzeret
Rules Text Contains: [+1]: Create a 1/1 colorless Thopter artifact creature token with flying.
[0]: Draw a card. If you control three or more artifacts, draw two cards instead.
[-9]: You get an emblem with "At t...
Rarity: R
#: 713
Creature Type or Sub Type: Creature — Cat Snake
P: 4
T: 3
Rules Text Contains: Prowling Serpopard can't be countered.
Creature spells you control can't be countered.
Flavor: The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed ...
Rarity: M
#: 688
Creature Type or Sub Type: Creature — Human Shaman
P: 3
T: 3
Rules Text Contains: At the beginning of your upkeep, create a 2/2 green Wolf creature token.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to targ...
Rarity: R
#: 564
Creature Type or Sub Type: Legendary Creature — Goblin Warrior
P: 3
T: 3
Rules Text Contains: T: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Flavor: "He displays a perverse charisma fueled by avarice. Highly dangerous. Reco...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '