Rarity: Common
Number: 048
Description: [Class Bonus] The next Harmony action card you activate this turn costs 1 less to activate.
Draw a card into your memory.
Card Type: Action
Card Subtype: Melody
Element: Norm
Class: Cleric;Tamer
Memory Cost: 2
Speed: Slow
Flavor Text: A ...
Rarity: Common
Number: 049
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
Card Type: Attack
Card Subtype: Dagger
Element: Norm
Class: Assassin
Memory Cost: 2
Power: 3
...
Rarity: Common
Number: 009
Description: On Enter: Draw a card.
Players can't draw more than three cards each turn unless it's their first turn of the game.
Card Type: Item;Regalia
Card Subtype: Scripture
Element: Norm
Class: Cleric
Memory Cost: 1
Flavor Text: Wealth can only be ...
Rarity: Super Rare
Number: 088
Description: Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.
Card Type: Ally;Unique
Card Subtype: Human;Warrior
Ele...
Rarity: Rare
Number: 018
Description: Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
[Class Bonus] Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally...
Rarity: Uncommon
Number: 082
Description: On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 Power until end of turn.
Card Type: Ally
Card Subtype: Human
Element: Wind
Class: Mage
Memory Cost: 3
Power: 1
Lif...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '