Rarity: Uncommon
Number: 064
Description: Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
[Level 1+] Draw a card.
Card Type: Action
Card Subtype: Reaction;Skill
Element: Water
Class: Warrior
Memo...
Rarity: Common
Number: 053
Description: Target Sword weapon you control gets +2 power until end of turn. Class Bonus: Put a durability counter on it.
Card Type: Action
Card Subtype: Craft;Sword
Element: Fire
Class: Warrior
Memory Cost: 2
Speed: Fast
Flavor Text: Enwreathed and...
Rarity: Rare
Number: 087
Description: Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
Card Type: Action
Card Subtype: Spell
Element: Luxem
Class: Mage;...
Rarity: Common
Number: 036
Description: On Enter: Imperious Highlander gets +X power until end of turn where X is the amount of allies target opponent controls more than you control.
Card Type: Ally
Card Subtype: Human;Warrior
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: ...
Rarity: Common
Number: 054
Description: On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card Type: Phantasia
Card Subtype: Fractal...
Rarity: Common
Number: 077
Description: [Level 1+] If attack damage would be dealt to Intrepid Spearman, reveal a card at random from your memory. If that card is wind element, prevent 3 of that damage. Apply this replacement effect only once per turn.
Card Type: Ally
Card Subtype: Huma...
Rarity: Common
Number: 078
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 Power and +1 Life, and has vigor.
Card Type: Phantasia
Card Subtype: Spell
Element: Wind
Class: Tamer
Reserve C...
Rarity: Uncommon
Number: 066
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 Life and has taunt.
[Class Bonus] Floating Memory
Card Type: Phantasia
Card Subtype: Spell
Element: Water
Class...
Rarity: Common
Number: 040
Description: Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Beas...
Rarity: Common
Number: 041
Description: Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Card Type: Action
Card Subtype: Spell
Element: Norm
Class: Cleri...
Rarity: Common
Number: 067
Description: Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
REST: Prevent the next 1 damage that would be dealt to target champion this turn.
Card Type: Phantasia
Card Subtype: Fractal
Element: Water
Class...
Rarity: Uncommon
Number: 080
Description: [Class Bonus] This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in ...
Rarity: Uncommon
Number: 056
Description: Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
[Class Bonus] On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: All...
Rarity: Uncommon
Number: 068
Description: Deal damage to target unit equal to the amount of Fractals you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Spell
Elem...
Rarity: Common
Number: 069
Description: [Class Bonus] On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
On Kill: You may put the top card of your deck into your graveyard.
Card...
Rarity: Rare
Number: 083
Description: [Class Bonus] [Element Bonus] Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Card Type: Action
Card Subt...
Rarity: Rare
Number: 086
Description: [Class Bonus] On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Card Type: Attack
Card Subtype: Sword
Element: Crux
Class: Warrior
Memory Cost: 2
Power: 4
Fl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '