Rarity: Legendary
Number: DYN066
Description: Legendary (You may only have 1 Spirit of Eirina in your deck.)If Spirit of Eirina would be put into your soul, instead put it into the arena.You may play Lumina Ascension as though it were an instant.
Card Type: Action
Card SubType: Item
C...
Rarity: Majestic
Number: DYN122
Description: Contract - You are contracted to banish opponents' blue cards. Whenever you complete this contract, create a Silver token.
When this hits a hero, banish the top card of their deck, then look at their hand and banish a card.
Card Type: Action
...
Rarity: Majestic
Number: DYN155
Description: Your next arrow Attack this turn gains +3 [Power].If it has an aim counter, it gains "When this hits a hero, look at their hand and choose a card. They discard it."Go again
Card Type: Action
Card SubType: Arrow Attack
Class: Ranger
Cost: ...
Rarity: Majestic
Number: DYN003
Description: Material - While this is under a permanent other than Vynserakai, that permanent has phantasm.
Card Type: Action
Card SubType: Ash
Class: Illusionist
Talent: Draconic
Cost: 0
Pitch Value: 1
Defense Value: 3
Flavor Text: The Red De...
Rarity: Rare
Number: DYN124
Description: Contract - You are contracted to banish opponents' cards with cost 1 or less. Whenever you complete this contract, create a Silver token.
When this hits a hero, banish the top card of their deck.
Card Type: Action
Card SubType: Attack
Class: As...
Rarity: Majestic
Number: DYN215
Description: When this attacks, name a card. Cards with that name are Illusionist until end of turn.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more [Power], destroy this and close the combat chain.)
Card Type: Action
...
Rarity: Rare
Number: DYN214
Description: When Wave of Reality is destroyed, create a Spectral Shield token.Ward 1 (if your hero would be dealt damage, prevent 1 of that damage and destroy Wave of Reality.)
Card Type: Equipment
Card SubType: Arms
Class: Illusionist
Rarity: Majestic
Number: DYN093
Description: Plasma Mainline enters the arena with 5 steam counters on it. When it has no steam counters, destroy it.When a Mechanologist item with cost 2 or less enters the arena under your control, you may move a steam counter from Plasma Mainline to that i...
Rarity: Majestic
Number: DYN195
Description: Deal 5 arcane damage to target hero.Surge - If this deals more than 5 damage, create a Ponder token. (It's an aura with "At the beginning of your end phase, destroy Ponder and draw a card.")
Card Type: Action
Class: Wizard
Cost: 2
Pitch V...
Rarity: Rare
Number: DYN179
Description: At the start of your turn, destroy Blessing of Occult then create 3 Runechant tokens.
Card Type: Action
Card SubType: Aura
Class: Runeblade
Cost: 1
Pitch Value: 1
Defense Value: 2
Flavor Text: Borrowed power comes with debt unpaid. One ...
Rarity: Rare
Number: DYN078
Description: Your next sword or dagger attack this turn has go again and piercing 1. (if it's defended by an equipment, it has +1 [Power].)
Go again
Card Type: Action
Class: Warrior
Cost: 1
Pitch Value: 3
Defense Value: 3
Rarity: Majestic
Number: DYN217
Description: At the beginning of your action phase, destroy Tome of Aeo then draw a card.Ward 1 (if your hero would be dealt damage, prevent 1 of that damage and destroy Tome of Aeo.)
Card Type: Action
Card SubType: Aura
Class: Illusionist
Cost: 1
P...
Rarity: Majestic
Number: DYN216
Description: Spectral Procession's [Power] is equal to the number of Spectral Shields you control.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more [Power], destroy this and close the combat chain.)
Card Type: Action
...
Rarity: Majestic
Number: DYN121
Description: Legendary Arakni Specialization (You may only have 1 Regicide in your deck and only if your hero is Arakni.)
When this hits a Royal hero, they lose the game.
When the combat chain closes, you lose the game.
Regicide can't be defended by cards wit...
Rarity: Majestic
Number: DYN196
Description: Until end of turn, your hero gains "Whenever you draw a card this action phase, deal 1 arcane damage to any target". (Brainstorm itself does not have an arcane damage effect. It is not modified by arcane damage modifiers.)
Card Type: Instant
...
Rarity: Majestic
Number: DYN004
Description: Material - While this is under a permanent other than Nekria, that permanent has phantasm.
Card Type: Action
Card SubType: Ash
Class: Illusionist
Talent: Draconic
Cost: 0
Pitch Value: 1
Defense Value: 3
Flavor Text: The Shadow Cry...
Rarity: Majestic
Number: DYN174
Description: If an attack action card was pitched to play Diabolic Ultimatum, each hero chooses and destroys an ally they control.If a 'non-attack' action card was pitched to play Diabolic Ultimatum, each hero chooses and destroys an aura they control.
Card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '