Rarity: U
#: 22
Creature Type or Sub Type: Creature — Human Artificer
P: 1
T: 1
Rules Text Contains: When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golems you control get +1/+1.
Flavor: Phyrexian artificers remove the flesh they no ...
Rarity: U
#: 245
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+0 for each artifact you control.
BB: Attach Cranial Plating to target creature you control.
Equip 1
Rarity: C
#: 283
Creature Type or Sub Type: Artifact
Rules Text Contains: R, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
1, Sacrifice Pyrite Spellbomb: Draw a card.
Flavor: “Melt that which was never frozen.”
—Spellbomb inscription
Rarity: U
#: 161
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card and put that card onto the battlefield, then shuffle your library.
Flavor: Zendikar’s elves have developed innovative ...
Rarity: R
#: 271
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: You may have Masterwork of Ingenuity enter the battlefield as a copy of any equipment on the battlefield.
Flavor: “The crucible yields what you have forged in your mind. You need only reach in and draw...
Rarity: R
#: 266
Creature Type or Sub Type: Artifact Creature — Shapeshifter
P: 3
T: 5
Rules Text Contains: T, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Flavor: The goblins say it used to be larger...
Rarity: T
#: 20
Creature Type or Sub Type: Token Creature — Elemental
P: *
T: *
Rules Text Contains: This creature's power and toughness are each equal to the number of creatures you control.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '