Rarity: M
#: 321
Creature Type or Sub Type: Legendary Creature — Slug Horror
P: 7
T: 7
Rules Text Contains: At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creat...
Rarity: M
#: 132
Creature Type or Sub Type: Legendary Creature — Slug Horror
P: 7
T: 7
Rules Text Contains: At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creat...
Rarity: M
#: 315
Creature Type or Sub Type: Legendary Creature — Vampire Noble
P: 3
T: 4
Rules Text Contains: Flying, haste
Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control...
Rarity: M
#: 362
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
Rarity: M
#: 70
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
Flavor: "Geralf's process continues to grow. He can now replicate my own creations with near-p...
Rarity: M
#: 349
Creature Type or Sub Type: Enchantment
Rules Text Contains: As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power ...
Rarity: R
#: 63
Creature Type or Sub Type: Creature — Kraken Horror
P: 7
T: 8
Rules Text Contains: Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its o...
Rarity: M
#: 386
Creature Type or Sub Type: Creature — Plant Beast
P: *
T: *
Rules Text Contains: Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your han...
Rarity: M
#: 335
Creature Type or Sub Type: Legendary Creature — Vampire
P: 1
T: 3
Rules Text Contains: Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika ...
Rarity: M
#: 17
Creature Type or Sub Type: Enchantment
Rules Text Contains: As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power a...
Rarity: M
#: 337
Creature Type or Sub Type: Legendary Planeswalker — Sorin
Rules Text Contains: [+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[-2]: Create a 2/3 black Vampire creature token...
Rarity: M
#: 245
Creature Type or Sub Type: Legendary Creature — Vampire Noble
P: 3
T: 4
Rules Text Contains: Flying, haste
Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control...
Rarity: T
#: 4
Creature Type or Sub Type: Token Creature — Spirit
P: *
T: *
Rules Text Contains: This creature's power and toughness are each equal to the number of Spirits you control.
Rarity: M
#: 384
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 4/6
T: 4/6
Rules Text Contains: Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound
//
Hollowhenge Huntmaster
Hexproof
...
Rarity: M
#: 187
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 4/6
T: 4/6
Rules Text Contains: Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during...
Rarity: C
#: 164
Creature Type or Sub Type: Creature — Human Shaman
P: 1
T: 3
Rules Text Contains: Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
Flavor: "Hunter's fire" was meant for slaying monsters in the Ulvenwald, but that never sto...
Rarity: R
#: 281
Creature Type or Sub Type: Land
Rules Text Contains: Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
T: Add B or G.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '