Rarity: R
#: 84
Creature Type or Sub Type: Instant
Rules Text Contains: Return target nonland permanent you don't control to its owner's hand.
Overload 6U (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flavor: The Izzet specialize in u...
Rarity: M
#: 5
Creature Type or Sub Type: Legendary Creature — Eldrazi
P: 10
T: 10
Rules Text Contains: When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
...
Rarity: R
#: 778
Creature Type or Sub Type: Artifact
Rules Text Contains: Indestructible
Once each turn, you may pay 0 rather than pay the mana cost for a colorless spell you cast from your hand.
Rarity: M
#: 29
Creature Type or Sub Type: Legendary Enchantment Creature — God
P: 5
T: 5
Rules Text Contains: Indestructible
As long as your devotion to white is less than five. Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you...
Rarity: R
#: 625
Creature Type or Sub Type: Creature — Human Cleric
P: 2
T: 2
Rules Text Contains: During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Flavor: "I've heard enough from you, heretic."
Rarity: M
#: 1063
Creature Type or Sub Type: Legendary Creature — Elemental
P: 1
T: 1
Rules Text Contains: You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
Flavor: As wild and untamed as the Roil from w...
Rarity: R
#: 515
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose a creature type. Destroy all creatures that aren't of the chosen type.
Flavor: In the end, the lights fade, the land withers, and only the dead and vile remain.
Rarity: R
#: 715
Creature Type or Sub Type: Creature — Eldrazi
P: 10
T: 10
Rules Text Contains: When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, ...
Rarity: M
#: 604
Creature Type or Sub Type: Artifact
Rules Text Contains: Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that ...
Rarity: R
#: 650
Creature Type or Sub Type: Snow Creature — Snake
P: 2
T: 6
Rules Text Contains: Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Flavor: "Nonsense! Everyone knows that snakes are sluggish ...
Rarity: M
#: 236
Creature Type or Sub Type: Sorcery
Rules Text Contains: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Flavor: "Maybe they wanted to be on the winning side for once."—Matoc, lavamancer
Rarity: M
#: 381
Creature Type or Sub Type: Artifact
Rules Text Contains: Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that ...
Rarity: M
#: 393
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost 1 less to cast.
Creatures you control get +1/+1
Rarity: R
#: 741
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: Replicate 1G (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a...
Rarity: R
#: 274
Creature Type or Sub Type: Legendary Creature — Human Monk
P: 1
T: 2
Rules Text Contains: You may play two additional lands on each of your turns.
Flavor: "If you travel only to reach a destination, you will miss the point of the journey."
Rarity: R
#: 756
Creature Type or Sub Type: Creature — Kor Cleric
P: 3
T: 3
Rules Text Contains: Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '