Rarity: C
#: 831
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
2W, Sacrifice Omen of the Sun: Scry 2.
Flavor: "My time will come, when every soul will...
Rarity: C
#: 419
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Rarity: C
#: 861
Creature Type or Sub Type: Creature — Sliver
P: 1
T: 1
Rules Text Contains: All Slivers have "2: Regenerate this permanent." (The next time this permanent would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Flavor: "One would think...
Rarity: C
#: 995
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
T: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Flavor: History is not delicately woven. It...
Rarity: C
#: 877
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: Sliver creatures you control get +2/+0.
Flavor: When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its...
Rarity: C
#: 874
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: All Sliver creatures get +2/+0.
Flavor: As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to let...
Rarity: C
#: 431
Creature Type or Sub Type: Land
Rules Text Contains: Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than white.
T: Add W or one mana of the chosen color.
Flavor: Wildflowers here bloom not with the season but...
Rarity: C
#: 430
Creature Type or Sub Type: Land
Rules Text Contains: Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
T: Add G or one mana of the chosen color.
Flavor: Far from human eyes, birds flit between vivid ...
Rarity: C
#: 423
Creature Type or Sub Type: Land
Rules Text Contains: Path of Ancestry enters the battlefield tapped.
T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Rarity: C
#: 134
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 2
Rules Text Contains: Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Flavor: "It's an ideal method for exploring sky ruins. The drakes sniff m...
Rarity: C
#: 56
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Flavor: From the storm of hellfire, the angel emerged, smiling.
Rarity: C
#: 429
Creature Type or Sub Type: Land
Rules Text Contains: Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than red.
T: Add R or one mana of the chosen color.
Flavor: As eons passed, the rock wore away, revealing th...
Rarity: C
#: 433
Creature Type or Sub Type: Land
Rules Text Contains: Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
Flavor: Beauty appears in strange places for those wit...
Rarity: C
#: 208
Creature Type or Sub Type: Creature — Satyr Berserker
P: 1
T: 1
Rules Text Contains: Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
1R, T, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature ...
Rarity: C
#: 432
Creature Type or Sub Type: Land
Rules Text Contains: Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than blue.
T: Add U or one mana of the chosen color.
Flavor: All the wonders of the natural world in one bre...
Rarity: C
#: 372
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip 1 (1: Attach to target creature you control. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '