Rarity: Common
Number: 041
Description: [Class Bonus] [Memory 4+] Academy Attendant gets +1 power. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Card Type: Ally
Card Subtype: Cleric;Automaton
Elemen...
Rarity: Uncommon
Number: 093
Description: [Class Bonus] Ranged 4 (As long as this unit is distant, its attacks get +4 power. Apply this effect only if your champion's class matches this card's class.)
On Attack: You may banish three fire element cards from your graveyard. If you do, Airship...
Rarity: Common
Number: 121
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Ranger;Huma...
Rarity: Common
Number: 094
Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power. Apply this effect only if your champion's class matches this card's class.)
On Enter: If you control a distant unit, draw a card into your memory.
Card Type: Ally
C...
Rarity: Rare
Number: 020
Description: Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Card Type: Regalia;Item
Card Subtype: Cleric;Accessory
Element: Norm
Class: Cl...
Rarity: Rare
Number: 021
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 life. Class Bonus: That ally also gets +2 power as long as they're retaliating. (Apply the additional effect only if your c...
Rarity: Rare
Number: 189
Description: [Class Bonus] On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X power where X is the banished card's power.
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Neos
Class: Guardian
Reserve Co...
Rarity: Super Rare
Number: 202
Description: [REST]: Load Anathema's End into target unloaded Gun weapon you control.
[Class Bonus] On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Card Typ...
Rarity: Rare
Number: 122
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, put the top card of your deck into your graveyard.
[Class Bonus] Linked ally gets +2 life.
Card ...
Rarity: Common
Number: 006
Description: Arisanna Lineage
Once per turn, you may pay (0) rather than pay a card's starcalling costs.
Card Type: Champion
Card Subtype: Cleric;Human
Element: Astra
Class: Cleric
Memory Cost: 3
Level: 3
Life: 25
Rarity: Common
Number: 007
Description: Arisanna Lineage
(3), [REST]: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.
Card Type: Champion
Card Subtype: Cleric;Human
Element: Astra
Class: Cleric
...
Rarity: Common
Number: 005
Description: Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect: At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a ca...
Rarity: Common
Number: 153
Description: Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
[Class Bonus] As long as Armored Valkyrie is retaliating, it gets +2 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Ca...
Rarity: Rare
Number: 095
Description: [Class Bonus] This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 power until the end of your next turn.
Card Type: Action
Card Subtype: Guardian;Skill;Craft...
Rarity: Common
Number: 096
Description: Ranged 4 (As long as this unit is distant, its attacks get +4 Power.)
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Automaton
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '