Color:
Green
Type:
Donquixote Pirates
Rarity:
RARE
Effect:
[On Play] K.O. up to 1 of your opponent's rested Characters with a cost of 5 or less.
[On Your Opponent's A...
Color:
Green
Type:
Donquixote Pirates
Rarity:
RARE
Effect:
[Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the ...
Color:
Green
Type:
Donquixote Pirates
Rarity:
RARE
Effect:
[When Attacking] ? (You may rest the specified number of DON!! cards in your cost area.): If your Leader ha...
Color:
Red
Type:
Alabasta
Rarity:
RARE
Effect:
[DON!! x1] [When Attacking] If your Leader is [Nefeltari Vivi], give up to 1 of your opponent's Characters ?3000 power ...
Color:
Red
Type:
Alabasta
Rarity:
RARE
Effect:
[Activate: Main] You may rest this Character and give your 1 active Leader ?5000 power during this turn: Look at 5 cards from the top of your deck; reveal up to 1 {Alabasta} type card and add it to your hand. Then, place the rest at the bott...
Color:
Yellow
Type:
Big Mom Pirates
Rarity:
RARE
Effect:
[Main] If you have less Life cards than your opponent, K.O. up to 1 of your opponent's Characters with a cost...
Color:
Black
Type:
CP9
Rarity:
RARE
Effect:
[DON!! x1] This Character gains [Blocker].
(After your opponent declares an attack, you may rest this card to make it th...
Color:
Black
Type:
Navy
Rarity:
RARE
Effect:
[On Play] Look at 3 cards from the top of your deck; reveal up to 1 {Navy} type card other than [Brannew] and add it to your hand. Then, trash the rest.
Color:
Black
Type:
CP9
Rarity:
RARE
Effect:
[On Play] Draw 2 cards and trash 2 cards from your hand. Then, give up to 1 of your opponent's Characters ?2 cost during t...
Color:
Purple
Type:
Water Seven/Galley-La Company
Rarity:
RARE
Effect:
[When Attacking] DON!! ?1 (You may return the specified number of DON!! cards from your field t...
Color:
Purple
Type:
Water Seven/Straw Hat Crew
Rarity:
RARE
Effect:
[On Play] DON!! ?1 (You may return the specified number of DON!! cards from your field to your DON...
Color:
Purple
Type:
Merfolk/Water Seven
Rarity:
RARE
Effect:
[On Play] Look at 5 cards from the top of your deck; reveal up to 1 {Water Seven} type card other than [K...
Color:
Blue
Type:
East Blue/Former Navy
Rarity:
RARE
Effect:
[DON!! x1] When this Character's attack deals damage to your opponent's Life, you may trash 7 cards from ...
Color:
Green
Type:
East Blue/Arlong Pirates
Rarity:
RARE
Effect:
[On Play] Look at 5 cards from the top of your deck; reveal up to 1 green {East Blue} type card other...
Color:
Green
Type:
East Blue/Black Cat Pirates
Rarity:
RARE
Effect:
[On Play] Choose one:
- Set up to 1 of your {East Blue} type Leader or Character cards with a cost...
Color:
Green
Type:
East Blue/Krieg Pirates
Rarity:
RARE
Effect:
[On Play] If your Leader has the {East Blue} type, rest up to 2 of your opponent's Characters with a c...
Color:
Red
Type:
Whitebeard Pirates
Rarity:
Rare
Effect:
[Main] If your Leader's type includes "Whitebeard Pirates", K.O. up to 1 of your opponent's Characters with 3...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '