Set:
FINAL FANTASY Prerelease Promo
Type:
Legendary Artifact — Equipment
Rarity:
Mythic
Equipped creature has base power and toughness X/X, where X is your life total. E...
Set:
FINAL FANTASY Prerelease Promo
Type:
Legendary Artifact — Equipment
Rarity:
Rare
As long as equipped creature is attacking, it has first strike and must be blocked ...
Set:
FINAL FANTASY Prerelease Promo
Type:
Legendary Artifact — Vehicle
Rarity:
Rare
HasteWhenever The Regalia attacks, reveal cards from the top of your library until yo...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped.T: Add G or U.5GU, T: Transform this land. This ability costs 1 less to activa...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, th...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped.T: Add U.Overture 4UUSorcery — AdventureTarget opponent mills half their libra...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped.T: Add B.//Rector Raid 2BSorcery — AdventureYou may sacrifice an artifact or c...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped.T: Add G.Lasting Fayth 4GGSorcery — AdventureCreate a 1/1 colorless Hero creat...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped.T: Add W.Faith & Grief 3WWSorcery — AdventureReturn up to two target artif...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped.T: Add R.Mage Siege 2RInstant — AdventureCreate a 0/1 black Wizard creature to...
Set:
FINAL FANTASY Prerelease Promo
Type:
Land — Town
Rarity:
Rare
This land enters tapped unless it's your first, second, or third turn of the game.T: Add C.T, Pay 1 li...
Set:
FINAL FANTASY
Type:
Sorcery
Rarity:
Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '