Set:
Unknown Event
Type:
Legendary Creature — Dragon
Rarity:
Mythic
FlyingIf The Faction Dragon is your commander, choose a faction during deckbuilding. This card's mana...
Set:
Unknown Event
Rarity:
Rare
Start your engines!T: Add C.Pay X speed: Add X mana in any combination of colors.5, T: Create your choice of a 3/1 green Dinosaur Skeleton creature token with trample, a 2...
Set:
Unknown Event
Rarity:
Rare
When this enchantment enters, draw a card.Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additio...
Set:
Unknown Event
Rarity:
Rare
Exile New Magic Game Plus, then restart the game, except leave lands and Equipment on the battlefield and leave this card to exile.
Set:
Unknown Event
Rarity:
Rare
Advertising — T: Exile the top card of your library. You gain 1 life.Show At the beginning of combat on your turn, if there are three or more cards exiled with The Mysteri...
Set:
Unknown Event
Rarity:
Rare
As a creature token you control enters, name it using up to four letters. (It keeps its types. It just has a new name. Remember this is a family event.)When this enchantme...
Set:
Unknown Event
Rarity:
Uncommon
VigilanceMobilize X, where X is your devotion to Mardu. (Whenever you attack, create X tapped and attacking Mardudes (tapped and attacking 1/1 red Warrior creature tok...
Set:
Unknown Event
Rarity:
Uncommon
Scry 1. When you do, choose one —Yes, I understand my missions. —Draw a card.Could you report that again? —Exile Dialogue Tree. Return it to its owner's hand at the be...
Set:
Unknown Event
Rarity:
Uncommon
FlyingWhen this creature enters, you may return larger creature an opponent controls with mana Value A or less to its owners hand, where X is your devotion to Jeskai. ...
Set:
Unknown Event
Rarity:
Uncommon
When this creature enters, target creature loses its name.Creatures you control have protection from creatures with no names.
Set:
Unknown Event
Rarity:
Uncommon
You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the color of your choic...
Set:
Unknown Event
Rarity:
Rare
When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a ran...
Set:
Unknown Event
Type:
Legendary Creature — Dragon Human
Rarity:
Rare
FlyingWhenever a land card is put into a graveyard from anywhere, put two +1/+1 counters on Tragd...
Set:
Unknown Event
Type:
Creature — Snake Ninja
Rarity:
Common
DeathtouchUstujnin B (B, Return a blocking creature you control to hand: Put this card onto the battlefiel...
Set:
Unknown Event
Type:
Instant
Rarity:
Rare
Choose two —• Create a Gingerbrute token. (Yes, it's technically red life gain. Sorry, color pie.)• Create a Brute Suit tok...
Set:
Unknown Event
Type:
Creature — Vampire Advisor
Rarity:
Uncommon
Flying, lifelinkPlot 2BWhenever you cast a spell while this card is exiled, put a stall counter on i...
Set:
Unknown Event
Type:
Legendary Creature — Rat Sliver
Rarity:
Rare
Rats and Slivers you control are Rat Slivers in addition to their other types and have ratmanship.(...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '