Rarity: R
#: 295
Creature Type or Sub Type: Creature — Kavu Artificer
P: 3
T: 3
Rules Text Contains: Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu.
Warp 1R
...
Rarity: R
#: 153
Creature Type or Sub Type: Creature — Kavu Artificer
P: 3
T: 3
Rules Text Contains: Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu.
Warp 1R (...
Rarity: R
#: 1188
Creature Type or Sub Type: Enchantment
Rules Text Contains: Secret Lair × Post Malone: Backstage PassWhenever an opponent casts a green spell, you may pay BB. If you do, look at that player's hand and choose a card from it. The player discards that card.
BB: Return Post'...
Rarity: R
#: 93
Creature Type or Sub Type: Creature — Zombie Warlock
P: 2
T: 2
Rules Text Contains: This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
1B, Exile an instant or sorcery card from your graveyard: Return this card fro...
Rarity: C
#: 176
Creature Type or Sub Type: Creature — Mole
P: 2
T: 3
Rules Text Contains: When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)...
Rarity: C
#: 34
Creature Type or Sub Type: Artifact
Rules Text Contains: When Potion of Healing enters the battlefield, draw a card.
W, T, Sacrifice Potion of Healing: You gain 3 life.
Flavor: Magic can knit the body back together, but the courage to fight on comes only from within.
Rarity: C
#: 251
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add one mana of any color.
T: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Flavor: The shops of Ribtruss Town sell anything that can be gathered within Titan's Grave. Jus...
Rarity: U
#: 33
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: All Slivers have "2, T: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Flavor: "Its broad claw su...
Rarity: C
#: 200
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Flavor: The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to ch...
Rarity: C
#: 707
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control fights target creature you don't control. (Each deals damage equal to its power to each other.)
Flavor: The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to c...
Rarity: C
#: 179
Creature Type or Sub Type: Creature — Cat
P: 3
T: 2
Rules Text Contains: Flash
Flavor: "Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
Rarity: C
#: 419
Creature Type or Sub Type: Creature — Cat
P: 3
T: 2
Rules Text Contains: Flash
Flavor: Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
Rarity: C
#: 179
Creature Type or Sub Type: Creature — Cat
P: 3
T: 2
Rules Text Contains: Flash
Flavor: "Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
Rarity: C
#: 269/350
Creature Type or Sub Type: Summon Cat
P: 2
T: 2
Rules Text Contains: Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Flavor: One pounce, she's hungry—you die quickly. Two, she's teaching her cub...
Rarity: C
#: 269
Creature Type or Sub Type: Summon Cat
P: 2
T: 2
Rules Text Contains: Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Flavor: One pounce, she's hungry—you die quickly. Two, she's teaching her cubs—yo...
Rarity: C
#: 158
Creature Type or Sub Type: Creature — Kavu
P: 1
T: 1
Rules Text Contains: Kicker 2R (You may pay an additional 2R as you play this spell.)
First strike
If you paid the kicker cost, Pouncing Kavu comes into play with two +1/+1 counters on it and has haste. (It may atta...
Rarity: C
#: 228
Creature Type or Sub Type: Creature — Cat
P: 2
T: 1
Rules Text Contains: As long as it's your turn, Pouncing Lynx has first strike.
Flavor: "I don't understand. He's normally so well behaved!"
Rarity: C
#: 25
Creature Type or Sub Type: Creature — Cat
P: 2
T: 1
Rules Text Contains: As long as it's your turn, Pouncing Lynx has first strike.
Flavor: "I don't understand. He's normally so well behaved!"
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '