Rarity: C
#: 193
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "A creature of stone was never meant to fly. And I see the Ulvenwald agrees with me."—Halana, Kessig ranger
Rarity: C
#: 190
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: “You are the grandest of all,” said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bo...
Rarity: C
#: 179
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Rarity: C
#: 188
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Rarity: C
#: 192
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Rarity: C
#: 155
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "Let nothing own the skies but the wind."—Dejara, Giltwood druid
Rarity: C
#: 143
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "Still, the pterodon chasing the clouds from its skies must bow to the great forest below."—Mahuiz, Sun Empire archer
Rarity: C
#: 143
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: "Still, the pterodon chasing the clouds from its skies must bow to the great forest below."—Mahuiz, Sun Empire archer
Rarity: C
#: 194
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with flying.
Flavor: An arrow from Nylea's bow never fails to find its mark.
Rarity: C
#: 174
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target artifact or land.
Suspend 4—1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time count...
Rarity: C
#: 51
Creature Type or Sub Type: Instant
Rules Text Contains: Draw a card. If this spell was cast from a graveyard, draw two cards instead.
Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flavor: The swords caught their eyes par...
Rarity: C
#: 158
Creature Type or Sub Type: Creature — Dwarf Barbarian
P: 2
T: 2
Rules Text Contains: When Plundering Barbarian enters the battlefield, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token. (It's an artifact with "T, Sacrifi...
Rarity: C
#: 160
Creature Type or Sub Type: Creature — Orc Pirate
P: 3
T: 2
Rules Text Contains: When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Flavor: "Whatever it is, it set o...
Rarity: C
#: 37
Creature Type or Sub Type: Creature — Dragon
P: 3
T: 3
Rules Text Contains: Flying
When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card.
Flavor: You can gather a tidy fortune if you can avoid getting clobbered by falling tre...
Rarity: C
#: 22
Creature Type or Sub Type: Instant
Rules Text Contains: Tap up to one target creature. Scry 1, then draw a card.
Flavor: When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.
Rarity: R
#: 82
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has life...
Rarity: R
#: 377
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Fla...
Rarity: R
#: 161
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Fla...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '