Rarity: Common
Number: 135
Description: Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 2
Speed: Fast
Flavor Text: "Timely snow promises a bountiful harvest."– Cao...
Rarity: Common
Number: 172
Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return target wind element Spell card from your graveyard to your hand.
Card Type: Action
Card Subtype: Spell
Element:...
Rarity: Common
Number: 053
Description: This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 power until end of turn. Draw a card into your memory.
Card Type: Action
Card Subtype: Action
Element: Norm
Class: Warrior
Reserve Cost: 3
...
Rarity: Common
Number: 176
Description: Allies you control get +1 life until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Spell
Element: Wind
Class: Mage
Reser...
Rarity: Common
Number: 142
Description: Equestrian — As long as you control a Horse ally, Nanyue Portsman gets +1 power.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: ...
Rarity: Common
Number: 178
Description: [Class Bonus] Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Human
Element: Wind
Class: Assassin
Reser...
Rarity: Common
Number: 146
Description: Deal damage to target unit equal to the amount of Fractals you control plus 1.
Floating Memory
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 3
Speed: Fast
Rarity: Common
Number: 188
Description: [Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Whenever you activate a wind element card, deal 1 damage to target champion.
Card Type: Phantasia
Card Subtype: Spell
...
Rarity: Common
Number: 149
Description: [Class Bonus] [Level 3+] Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Typ...
Rarity: Common
Number: 189
Description: Equestrian — As long as you control a Horse ally, this card costs 1 less to activate.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subt...
Rarity: Common
Number: 191
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: ...
Rarity: Common
Number: 155
Description: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 2
Speed: Fast
Flavor...
Rarity: Common
Number: 195
Description: [Class Bonus] Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
[Level 2+] Vigor (This unit wakes up at the beginning of your end phase.)
Card Type: Ally
Card Subtype...
Rarity: Common
Number: 159
Description: On Attack: Target player puts the top two cards of their deck into their graveyard.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtyp...
Rarity: Common
Number: 160
Description: On Enter: Rest target ally with 2 power or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
...
Rarity: Common
Number: 057
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Target ally gets +1 life until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 p...
Rarity: Common
Number: 197
Description: [Class Bonus] Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class match...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '