Rarity: Common
Number: 020
Description: [Class Bonus] [Level 2+] On Attack: Up to two target non-Human allies get +1 power until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Card Type: Weapon;Regal...
Rarity: Common
Number: 207
Card Type: Token;Phantasia
Card Subtype: Cleric;Flowerbud
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility – before anyone knows what its petals will re...
Rarity: Common
Number: 021
Description: [Class Bonus] [Level 2+] On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
[REST]: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got...
Rarity: Common
Number: 209
Description: At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.
Card Type: Token;Phantasia
Card Subtype: Cleric;Flower
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: To begin, it must first end.
Rarity: Common
Number: 030
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Animal;Deer
Element: Norm
Class: Tamer
Reserve Cost: 2
Power: 1
Life: 3
Flavor...
Rarity: Common
Number: 212
Description: At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those obje...
Rarity: Common
Number: 031
Description: Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Card Type: Action
Card Subtype: Action
Element: Norm
Class: Ranger
Reserve Cost: 2
Speed: Fast
Flavor Text: Some sights are best see...
Rarity: Common
Number: 213
Description: At the beginning of your recollection phase, banish a card from your graveyard.
Card Type: Token;Phantasia
Card Subtype: Cleric;Flower
Element: Tera
Class: Cleric
Reserve Cost: 1
Flavor Text: Let go of the past.
Rarity: Common
Number: 034
Description: Equestrian — As long as you control a Horse ally, this card costs 2 less to activate.
Target ally gets +3 life until end of turn. If that ally is defending, wake it up.
Card Type: Action
Card Subtype: Horse;Skill
Element: Norm
Class: Tamer
R...
Rarity: Common
Number: 001
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Fire
Class: Spirit
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowl...
Rarity: Common
Number: 002
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Water
Class: Spirit
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.
Rarity: Common
Number: 004
Description: Inherited Effect — Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 power until end of turn. (Your champion has this ability as long as this card is part of its lineage.)
Card Type...
Rarity: Common
Number: 042
Description: On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card Type: Phantasia
Card Subtype: Fractal
Element: Norm
Class: Mage
Reserve C...
Rarity: Common
Number: 005
Description: Jin Lineage (Jin, Zealous Maverick must be leveled from a previous level "Jin" champion.)
On Enter: Jin's next attack this turn gets +1 power and has "On Attack: Wake up Jin."
Card Type: Champion
Card Subtype: Human
Element: Norm
Class: Warrio...
Rarity: Common
Number: 044
Description: True Sight (This ally can attack units with stealth.)
Card Type: Ally
Card Subtype: Animal;Horse
Element: Norm
Class: Tamer
Reserve Cost: 3
Power: 2
Life: 2
Flavor Text: Rumored to be descended from a demonic beast, this breed has spec...
Rarity: Common
Number: 006
Description: Jin Lineage
As long as it's not your end phase, Jin has immortality. (A unit with immortality can't die.)
Card Type: Champion
Card Subtype: Human
Element: Exia
Class: Warrior
Memory Cost: 3
Level: 3
Life: 28
Flavor Text: For the first ...
Rarity: Common
Number: 048
Description: Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: Th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '