Rarity: Rare
Number: 214
Description: Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.
[Class Bonus] Floating Memory
Card Type: Action
Card Subtype: Cleric;Spell
Element: Water
Class: Cleric
...
Rarity: Rare
Number: 005
Description: Deal LV damage to target unit. (LV refers to your champion's level.)
[Class Bonus] You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Card Type: ...
Rarity: Super Rare
Number: 099
Description: [Level 1+] As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 power
[Level 2+] Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake u...
Rarity: Super Rare
Number: 123
Description: [Class Bonus] On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Card Type: Ally
Card Subt...
Rarity: Rare
Number: 287
Description: Negate all on enter triggers from target ally.
You may load Stifling Aethercharge into an Aetherwing weapon you control.
Card Type: Action
Card Subtype: Ranger;Aethercharge;Spell
Element: Wind
Class: Ranger
Reserve Cost: 2
Power: 1
Speed: ...
Rarity: Super Rare
Number: 135
Description: Foster
As long as Sanctified Paladin is fostered, it gets +3 Power and +3 Life, and has vigor.
On Foster: Draw two cards.
Card Type: Ally
Card Subtype: Guardian;Human
Element: Norm
Class: Guardian
Reserve Cost: 6
Power: 0
Life: 1
Rarity: Rare
Number: 177
Description: Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
On Enter: If Combustible Potion was brewed, draw two cards and discard a card.
Sacrifice Combustible Potion: Deal 2 damage to target unit.
Card Type: Ite...
Rarity: Rare
Number: 397
Description: [Tristan Bonus] Prepare 2
Your champion's next attack this turn gets +2 Power. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's d...
Rarity: Super Rare
Number: 158
Description: Upkeep — Whenever you materialize a card, sacrifice Varuck.Damage dealt by fire element sources you control can't be prevented.
Card Type: Domain;Unique
Card Subtype: Castle
Element: Fire
Class: Mage
Reserve Cost: 3
Flavor Text: Once d...
Rarity: Rare
Number: 135
Description: Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)[Class Bonus] [Level 2+] Flame Sweep gets +1 power. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 o...
Rarity: Super Rare
Number: 219
Description: Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Banish all allies. For each ally banished this way, its controller draws a card.
Card Type: Action
Card Subtype: Spell
Element: Wind
Class: Mage
Reserve...
Rarity: Super Rare
Number: 210
Description: Ranged 2
On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.
[Element Bonus] (2): Return Relentless Hexchaser from your graveyard to the field rested.
Card Type: Ally
Card Subtype: Ranger;Human
Element: Umbra
Cla...
Rarity: Rare
Number: 267
Description: As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Units you control gain your choice of stealth or spellshroud until end of turn...
Rarity: Super Rare
Number: 164
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] As long as you control a Sword or Bow weapon, Xia Hou Don gets +1 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: ...
Rarity: Super Rare
Number: 199
Description: [Class Bonus] Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt ...
Rarity: Rare
Number: 281
Description: Prepare 2
Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.
Card Type: Action
Card Subtype: As...
Rarity: Rare
Number: 141
Description: Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage inste...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '