Rarity: U
#: 184
Creature Type or Sub Type: Creature — Elemental
P: *
T: *
Rules Text Contains: Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
Flavor: The Coalition was more than just treaties and allia...
Rarity: U
#: 21
Creature Type or Sub Type: Instant
Rules Text Contains: Untap up to two target creatures. They each get +2/+2 until end of turn.
Flavor: "Okay—you take the sixteen ragers and the hulk on the right. I'll take the ten defilers and the plaguelord on the left. Ready?"
—Danit...
Rarity: U
#: 51
Creature Type or Sub Type: Creature — Elemental Giant
P: 4
T: 4
Rules Text Contains: Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
When Frostfist Strider enters the battlefield, tap ...
Rarity: U
#: 33
Creature Type or Sub Type: Creature — Angel
P: 3
T: 4
Rules Text Contains: Kicker 1G (You may pay an additional 1G as you cast this spell.)
Flying
If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.
Flavor: Armed by Multani, she p...
Rarity: U
#: 292
Creature Type or Sub Type: Legendary Creature — Phyrexian Human
P: 3
T: 3
Rules Text Contains: Menace
WB, T, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Rarity: U
#: 311
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
3WW: Creatures you control get +1/+1 and gain vigilance u...
Rarity: U
#: 212
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
3WW: Creatures you control get +1/+1 and gain vigilance u...
Rarity: U
#: 174
Creature Type or Sub Type: Creature — Cat Warrior
P: *
T: 3
Rules Text Contains: Trample
Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Flavor: Though native to cold climates, the nishoba have adapted to more tem...
Rarity: T
#: 2 // 21
Creature Type or Sub Type: Token Creature — Bird // Token Legendary Creature — Human Warrior
P: 1/3
T: 1/4
Rules Text Contains: Flying
Rarity: L
#: 257
Creature Type or Sub Type: Land — Plains Swamp
Rules Text Contains: (T: Add W or B)
Sunlit Marsh enters the battlefield tapped.
Flavor: Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
Rarity: L
#: 247
Creature Type or Sub Type: Land — Swamp Mountain
Rules Text Contains: (T: Add B or R)
Geothermal Bog enters the battlefield tapped.
Flavor: There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.
Rarity: L
#: 249
Creature Type or Sub Type: Land — Plains Island
Rules Text Contains: (T: Add W or U.)
Idyllic Beachfront enters the battlefield tapped.
Flavor: In tradition of the original Tolarian Academy, every Tolarian campus is built near a body of water.
Rarity: L
#: 248
Creature Type or Sub Type: Land — Swamp Forest
Rules Text Contains: (T: Add B or G.)
Haunted Mire enters the battlefield tapped.
Flavor: Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
Rarity: C
#: 81
Creature Type or Sub Type: Creature — Phyrexian Insect
P: 1
T: 1
Rules Text Contains: Flying
B: Battlefly Swarm gains deathtouch until end of turn.
Flavor: Having encountered the bitter Phyrexian battleflies before, Squee knew not to bother eating them—or at least to...
Rarity: C
#: 159
Creature Type or Sub Type: Creature — Elf Druid
P: 1
T: 1
Rules Text Contains: Deathtouch
T: Add one mana of any color.
Flavor: "I can provide the Coalition with poisons that will break down Phyrexian machinery as easily as they stop the heart."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '