Rarity: Uncommon
Number: 145
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.)
Deluge 3 — On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's t...
Rarity: Uncommon
Number: 173
Description: Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attac...
Rarity: Uncommon
Number: 176
Description: Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element...
Rarity: Uncommon
Number: 177
Description: Up to one target ally gets +1 POWER and +1 LIFE until end of turn.
[Kongming Bonus] You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.
...
Rarity: Uncommon
Number: 153
Description: Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target attacking ally you don't control.
[Guo Jia Bonus] (3), REST: Transform Cyclonic Fatestone.
Windstalker Wolf
Pride 5 (This ally won't obey you unless your champion ...
Rarity: Uncommon
Number: 154
Description: Phantasia allies you control get +2 LIFE until end of turn.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Cleric;Spell;Reac...
Rarity: Uncommon
Number: 180
Description: [Guo Jia Bonus] Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Card Type: Ally;Item
...
Rarity: Uncommon
Number: 182
Description: You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
...
Rarity: Uncommon
Number: 157
Description: On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Card Type: Ally
Card Subtype: Mage;Human
E...
Rarity: Uncommon
Number: 161
Description: [Class Bonus] This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Phantasia;Ally
Card Subtype: Cleric;Apparition
Element: Wind...
Rarity: Uncommon
Number: 162
Description: Intercept
[Diao Chan Bonus] On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)
Card Type: Phantasia;Ally
Card Subtype: Cleric;Apparition
Element...
Rarity: Common
Number: 044
Description: Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)
Card Type: Action
...
Rarity: Common
Number: 047
Description: Summon two Fledgling tokens.
Card Type: Action
Card Subtype: Tamer;Skill;Melody
Element: Norm
Class: Tamer
Reserve Cost: 3
Speed: Fast
Flavor Text: A gentle song that brings together aviary friends from far and wide.
Rarity: Common
Number: 048
Card Type: Token;Ally
Card Subtype: Tamer;Animal;Bird
Element: Norm
Class: Tamer
Reserve Cost: 0
Power: 0
Life: 1
Flavor Text: A young bird, its feathers pristine and untouched, brimming with excitement to soar–blissfully unaware of the perils and st...
Rarity: Common
Number: 005
Description: Diao Chan Lineage
Inherited Effect — At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.
Card T...
Rarity: Common
Number: 004
Description: On Enter: Put two glimmer counters on Diao Chan.
Inherited Effect — REST: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's...
Rarity: Common
Number: 051
Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 POWER.)
Equestrian — As long as you control a Horse ally, Horse Archer has ranged 3. (Multiple instances of ranged stack.)
Card Type: Ally
Card Subtype: Ranger;Human
Ele...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '