Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards r...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards r...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit - Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a ...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they ...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they ...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pi...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pi...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature ...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Rare
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature ...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Choose “a four-legged creature,” “a liquid other than water”, or “a door” at random. You have ten seco...
Set:
Unfinity
Type:
Artifact — Attraction
Rarity:
Uncommon
Visit — Choose “a weapon,” “five or more creatures”, or “words or numbers” at random. You have ten seconds to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '