Set:
Mystery Booster
Type:
Land
Rarity:
Rare
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T}: Add {C}.{5}, {T}: ...
Set:
Rivals of Ixalan Prerelease Promos
Type:
Land
Rarity:
Rare
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T}:...
Set:
Rivals of Ixalan
Type:
Land
Rarity:
Rare
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T}: Add {C}.{5}, {T}:...
Set:
The Lost Caverns of Ixalan Commander
Type:
Land
Rarity:
Rare
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Common
Archway Commons enters the battlefield tapped.When Archway Commons enters the battlefield, sacrifice it unless...
Set:
The List Reprints
Type:
Land
Rarity:
Common
Archway Commons enters tapped.When Archway Commons enters, sacrifice it unless you pay {1}.{T}: Add one mana of any colo...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Archway of Innovation enters the battlefield tapped unless you control an Island.T: Add U.U, T: The next spell you cast th...
Set:
Modern Horizons 3 Prerelease Promos
Type:
Land
Rarity:
Rare
Archway of Innovation enters the battlefield tapped unless you control an Island.T: Add U.U, T: The next...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Archway of Innovation enters the battlefield tapped unless you control an Island.T: Add U.U, T: The next spell you cast th...
Set:
HarperPrism Book Promos
Type:
Land
Rarity:
Rare
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures ...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Arena of Glory enters the battlefield tapped unless you control a mountain.T: Add R.R, T, Exert Arena of Glory: Add RR. If...
Set:
Modern Horizons 3 Prerelease Promos
Type:
Land
Rarity:
Rare
Arena of Glory enters the battlefield tapped unless you control a mountain.T: Add R.R, T, Exert Arena of...
Set:
Modern Horizons 3
Type:
Land
Rarity:
Rare
Arena of Glory enters the battlefield tapped unless you control a mountain.T: Add R.R, T, Exert Arena of Glory: Add RR. If...
Set:
Mystery Booster 2
Type:
Land
Rarity:
Rare
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight ...
Set:
Time Spiral Timeshifted
Type:
Land
Rarity:
Rare
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures ...
Set:
The Brothers' War Prerelease Promos
Type:
Land
Rarity:
Rare
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T}: Add {G}.{2}{G}{...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '